Six random people have a rude awakening in the middle of an unending cornfield. After having all of their belongings taken from them, the only things they have left are a gun with only one bullet, some matches, a lantern, a knife, a compass, and a bottle of water. The party discovers that it has been thrust into a cat-and-mouse game with an invisible evil, and that its life depends on completing a cunning and deadly riddle in order to escape the situation. Mysterious sirens can be heard blaring in the distance, and traps appear at every turn.
Read full
Six random people have a rude awakening in the middle of an unending cornfield. After having all of their belongings taken from them, the only things they have left are a gun with only one bullet, some matches, a lantern, a knife, a compass, and a bottle of water. The party discovers that it has been thrust into a cat-and-mouse game with an invisible evil, and that its life depends on completing a cunning and deadly riddle in order to escape the situation. Mysterious sirens can be heard blaring in the distance, and traps appear at every turn.
Discussion