The year is 2546. An agent on a secret mission to uncover the unknown truths of the past Il enters a covert virtual environment where one business has recreated the 1980s, an era that saw the start of video game production and in which a politically and economically restrained little European country, Hungary played an important role. On the other side of the Iron Curtain, serious engineers began building games after computers were smuggled through. Because this little country was still under Soviet control, western computer stores began clearing shelves to make place for Hungarian-made games and software.
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The year is 2546. An agent on a secret mission to uncover the unknown truths of the past Il enters a covert virtual environment where one business has recreated the 1980s, an era that saw the start of video game production and in which a politically and economically restrained little European country, Hungary played an important role. On the other side of the Iron Curtain, serious engineers began building games after computers were smuggled through. Because this little country was still under Soviet control, western computer stores began clearing shelves to make place for Hungarian-made games and software.
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